The best Dota 2 Heroes for beginners
DOTA 2 SENSASI TERKINI GAMERS! MAYBE LAHHH |
That was my thought process when I got my hands on Dota 2 back in 2011; you can see the results of my first game here, but you can already guess the outcome. I did not perform well.
Luckily I found some patient souls from Sweden who taught me everything I know today, and now I want to try and pay it forward. Here’s the best heroes for you beginners out there.
Over one hundred heroes lie within Dota 2,
which can be quite effective at intimidating newcomers. Coupled with the
notorious reputation that most MOBA communities carry on their
shoulders, It’s not uncommon for new players to give up altogether after
a few painful games.
But first, lets take a look at the basics.
What are heroes?
In essence, heroes are a character with their own combination of
unique skills and attributes, each of which can be moulded and shaped by
items and the roles you play. Over the course of the game, a hero will
gain experience which can then be used to level up, increasing their
effectiveness. Depending on how a hero performs, their item builds and
team composition, a hero can fulfil a specific role.
What are Roles?
Roles help define a specific method of playing any given hero. Every
hero has at least one identifiable prominent role, which helps a player
achieve the maximum potential with that hero. It’s not uncommon however
for heroes to be able to fulfil multiple roles, and even change their
roles throughout the course of the game.
The goal of Dota 2 is to eventually defeat the enemy by destroying
towers and killing enemy heroes and creeps. As you play, you will earn
gold and experience, and become more powerful. Your team will need a
mixture of these roles to complete the task:
Supports: These heroes don’t need gold to be
effective, letting their carries maximise their gold income. They are
also responsible to buying utility items such as courier or wards.
Nukers: Capable of dealing high burst damage, these
heroes are deadly on the battlefield from very early levels. They excel
at killing the enemy carry in the early game repeatedly to disrupt their
farm.
Pushers: Heroes that can kill creeps quickly, or
have abilities to damage buildings make great pushers. Their job is to
knock down all the buildings in quick succession to attain a early gold
lead for the team, and pressure the enemy back into their own base.
Junglers: Favouring the jungle as opposed to the
more traditional lanes, these heroes can go toe to toe with the neutral
creeps to earn gold and experience, while freeing up the other lanes for
the rest of their team.
Initiators: The dictators of team fights, initiators
can make or break a team fight with their huge area if effect
abilities. They’re also good at catching and containing enemy
stragglers, so their carry can close in and get the kill.
Solo: Heroes with great survivability are the best
option for soloing a lane. Their primary job is to stay alive while
getting lots of experience. Gold is only a secondary priority, as
they’ll usually be up against more than one hero in their lane, making
it risky to farm safely.
Carry: The heavyweights of Dota 2, the carry heroes
spend the majority of the game farming to obtain key items which boosts
their power. Relatively weak in the early game, they become the most
powerful heroes if the game lasts for long enough.
It’s a truth that some heroes are easier than others, while some
should be avoided completely until you’re more familiar with the game.
However depending on your competitive gaming history you might be more
comfortable with some of the more advanced heroes: a Starcraft 2 player
might be more adept at controlling heroes that require a lot of
multi-unit micro e.g. Chen, Meepo and Visage.
Support
Every team needs a good support, a sacrificial lamb to protect the
more important heroes and their wallets. Their abilities don’t
necessarily have to be supportive in nature, but need to be effective
without the need for powerful items. This leaves heroes playing support
role in a position to buy important items that benefit the whole team
e.g. courier, wards, dust and smoke.
Crystal Maiden
Crystal Maiden is a frosty sorceress who can command the elements of
ice to damage and slow her foes. Beloved for her ability to root her
enemies and give continuous mana regeneration to her team, Crystal
Maiden is a welcome addition to any team.
Crystal Nova is a relatively big area of effect that damages and
slows any enemy unlucky enough to be caught within it. It has has the
added effect of slowing their attack speed, making the enemies scary
right-clickers a little less, well, scary. Frostbite on the other hand
is a single target root. It freezes the target in place, preventing them
from moving or attacking, while also dealing damage over time. Not even
blink abilities will save heroes from its icy grasp.
Her aura gives your team increased mana regeneration, which can give
them an early advantage at the beginning of the game. She can also slow
and root her enemies, allowing your carries and gankers to close the
ground and seize kills. Her ultimate is also incredibly underrated,
causing massive damage to any unlucky heroes unwilling to interrupt her.
Omniknight
Omniknight is a holy human paladin, sworn to protect the weak and
smite evil. He’s hard to kill, and can extend that strength to his
entire team. Omniknight is what you would call a traditional support, in
the sense that he has healing and protection abilities. He can heal his
allies quite regularly, which can also damage his enemies if they’re
nearby the target. Because enemy melee heroes will be surrounding your
allies, this makes it easy to get both the healing and the damage in one
cast.
His Repel ability is the most interesting one in his repertoire,
making either yourself, an ally or even an enemy magic immune. Casting
this with precise timing can save your allies life in situations where
you can anticipate huge damage. If that wasn’t enough, his ultimate
makes all your allies immune to physical damage for a short period of
time, with a passive health regeneration to boot.
Jungle
Some heroes don’t like to lane during the early game, instead taking
to the jungle where the neutral creeps dwell. Junglers can take
advantage of the jungle as long as they can fight the creeps there
effectively and efficiently. Some heroes have natural life steal to
offset the damage they will take, other heroes spawn minions to tank the
damage and some just take control of the neutral creeps all together.
Natures Prophet
You might hear his legacy name, Furion, get thrown around when
referring to Natures Prophet. He’s a leafy druid who turns the forest
into his own personal army, making the jungle a great place to set up
camp. Using Nature’s Call, you can keep your tree friends in between you
and the bad guys, leaving your health intact. Sprout synergises well to
spawn tree minions from just about anywhere, and can also trap fleeing
heroes.
Teleport allows you to do exactly that, teleport anywhere on the map.
It will be key in setting up early ganks, or helping out your allies in
a moments notice. His ultimate, Wrath of Nature, can be a difficult
ability to understand at first. It bounces around the map, with each
enemy hit adding 7% damage to the next bounce, resulting in the last
enemy getting hit for maximum damage. Don’t spam this: instead cast it
when your going for a gank, or you need to push out your lanes in a
hurry.
Axe
If fancy magic isn’t your style, then maybe our good friend Axe might
be more suitable. An orc who likes his trusty weapon so much, he named
himself after it. Using him to jungle, Counter Helix is key to your
success. It causes you to spin around, flailing your big axe whenever
you’re attacked. It only has a 17% chance to activate, but because
jungle creeps are usually many in number, it procs often enough to mow
them down.
Whenever you have some excess mana, go to your nearest lane and cast
Battle Hunger on an enemy. It’s a fire and forget ability which can do
immense damage to an enemy, unless they kill a unit with a last hit -
tricky when under pressure. His ultimate, Culling Blade, will instantly
kill an enemy unit if their health is below a certain threshold. Once
you cast it successfully, you will be treated to one of the most
satisfying animations Dota 2 has to offer, as you split your enemy right
down the middle.
Nuker
The assassins of Dota 2, these guys can burn through an enemies
health in a few horrific, short seconds. If you like big numbers and are
obsessed with your kill/death ratio, these are the heroes for you.
Remember that nukers are fantastic early and mid game, but bow down to
their farmed carry brethren when the late game arrives. The best thing
you can do is repeatedly kill or disrupt an enemy carry, or failing
that, vapourise those squishy supports.
Lina
A floating pyromaniac who decided to light her own hair on fire. She
can shoot fire from her hands, so naturally, it doesn’t take long to
melt through her enemies. Lina is a great nuker, being able to deal huge
damage with her fiery combo, and instantly kill heroes with her
ultimate.
Learning to combo your Light Strike Array and Dragon Slave can easily
half an enemies health pool. The tricky part is the 0.5 casting delay
on the Light Strike Array, meaning you need to predict the enemy heroes
movement. Her ultimate, Laguna Blade, deals immense damage over a long
range, usually killing squishy heroes instantly, or put them out of the
fight for good. Just click on things and make them explode - just watch
your mana in the early game though.
Bounty Hunter
An aptly named hero for his role, Bounty Hunter excels at dispatching
his enemies while also making a nice tidy profit from doing so.
Invisibility is a huge advantage when it comes to ganking successfully,
and Shadow Walk does just that. Paired up with Jinada, your first attack
on an unsuspecting enemy hero is quite the painful one. Follow it up
with a Shuriken Toss and they’re as good as dead in the early and mid
game.
His ultimate, Track, is crucial to getting the most out of this hero.
Not only does it give you vision of the enemy hero, regardless of
invisibility, it also increases movement speed of both yourself and your
allies. The icing on the cake however is the bonus gold you and your
team receive for killing enemies affected by Track. Get a few early
kills, and the extra gold can set you and your team onto a swift
victory.
Remember: Track first, stab second.
Initiator
The kings and queens of team fights, these heroes dictate when and
where teams clash; usually with a repertoire of huge area of effect
abilities. These abilities can range from dealing massive damage, long
stun durations or position manipulation. It can be quite intimidating to
be an initiator, because it can sometimes leave your teams success
resting on you, and your ability to react in those hectic team fights.
When everything goes right however, nothing else will give you the
satisfactory grin, when you see five enemy heroes fall dead under your
superb execution.
Tidehunter
A huge fish beast from the depths of the sea, Tidehunter is one of
the most effective initiators due to his signature ultimate. He’s also
tough, so you’ll be hard to kill all game long with the right items.
Gush is a fantastic skill to slow fleeing prey while also dealing decent
damage, and applying an armour reduction. Anchor Smash is cheap and
spammable, which also reduces enemy damage. Kraken Shell is powerful,
but often misunderstood: it gives you a flat damage reduction, similar
to the item, Stout Shield. It’s unique because of it’s debuff removal,
which occurs when you take 600 damage in a short period of time. Avoid
picking up any levels in Kraken Shell in the early game until you have
over 1000 health.
Ravage is his ultimate, which causes tentacles to erupt from the
ground to damage and stun your foes in a large area of effect. Catch
multiple heroes in this and your team will be sitting in a very
advantageous position to win the fight. Blink Dagger is a must have item
when playing a Tidehunter.
Warlock
Warlock uses demonic forces to do his bidding: punishing his enemies,
or helping his allies. If you prefer to not be in the thick of things -
unlike our fishy friend Tidehunter - Warlock is your demon-worshiping
man. Most of his abilities have a huge area of effect range, which makes
him ideal for team fights. Fatal Bonds causes 20% of all damage to be
shared to other units under its effects. Upheaval is risky due to it
being a channeled ability, but if ignored slows enemies in a huge area,
increasing over time.
Chaotic Offering is his big team fight ultimate, also known as
“Rocks” within the community. It applies a one second stun and summons a
fiery clade golem to do your bidding, who can put out an impressive
amount of damage with its flaming fists. Even if Warlock is killed after
casting his ultimate, he can still control his golem to continue
contribute from the grave. It’s popular to get an Aghanim Scepter, which
gives you two golems for double the trouble.
Pusher
The main objective of Dota 2 isn’t to score an impressive number of
kills, but to instead destroy your enemies base. To get there you will
need to destroy a multitude of towers, which are tough adversaries in
the early game. Pushers rise to this challenge, which abilities that
deal extensive damage to towers, or summon minions to soak up the
incoming damage. Some team compositions feature many pusher heroes,
designed to destroy the enemy base before the enemy team can farm up
their carry.
Leshrac
Leshrac is a blue glowing centaur, who has an affinity for constant
pulsating damage. His tower demolishing ability comes in the form of
Diabolic Edict which when maxed out can very nearly destroy a tower in a
single cast. The important thing to note is that Diabolic Edict is
spread randomly to nearby foes, so you want to make sure the tower is
the only enemy in your vicinity to inflict maximum damage.
Lightning Storm and his ultimate Pulse Nova are great at eradicating
creep waves, while also applying continuous damage to enemy heroes in
team fights. Split Earth is a small area of effect stun which also
causes moderate damage. Like Lina’s Light Strike Array, it has a short
casting delay, so anticipating enemy positions is key to landing it
successfully.
Keeper of the Light
No, it’s not Gandalf - but he’s still an adorable old man riding a
horse. Keeper of the Light is fantastic at wiping out creep waves
without mercy, thanks to Illuminate. The longer you channel the spell,
determines how much damage it does once it’s unleashed. At level four,
it can be channeled for five seconds, dealing 500 damage to anything in
its huge range. This is enough damage to wipe out creep waves in one
blast, and it also is unique in that it damages mechanical units as well
e.g. catapults.
Combined with Chakra Magic, Keeper of the Light can keep casting
Illuminate all match long without having to conserve his mana. With good
ward vision, you can also deal a lot of damage to unsuspecting enemy
heroes.
Solo
An intimidating role for beginners, but nevertheless a useful role to
master. The art of soloing is simple: don’t die. You’re not in it for
the farm or kills, unless you can guarantee your safety. Because you’re
alone, you will benefit from getting solo experience, instead of sharing
it with a laning partner. Denying can be a useful tactic to slow the
experience game of your enemies, and further increase your level
advantage. Heroes who can get out of sticky situations, or farm and
harass from a distance, are perfect for this role. I recommend picking
up a pair of wards when soloing a lane to watch out for enemy ganks.
Windranger
My favourite hero - Windranger is a mischievous archer who can
manipulate the wind. She’s a popular pick for solo play, thanks to her
Windrun ability to get her out of “oh shit” moments. Not only does it
give you a 50% increase in movement speed, but it slows nearby enemies
and also gives you 100% physical damage evasion. Pick this ability
first.
Powershot will let you harass your enemy heroes and kill creeps from a
distance. If you can do both in one shot, you’re awesome. Shackle Shot
is a difficult ability to master, but one of the best disables in the
game. The trick is to make sure there is either an enemy unit or tree
behind your target, so that the shackle will latch. If you’re good, you
can shackle two enemy heroes together for up to 3.75 seconds. Her
ultimate, Focus Fire, can be ignored until most her other abilities are
maxed, as it’s only really useful for burning down towers.
Dark Seer
Dark Seer is a small purple being, versatile in empowering his allies
and mess up enemy positioning. His Surge ability is akin to
Windranger’s Windrun, in that it gives him maximum movement speed for a
brief amount of time. This makes him a slippery hero to catch when your
enemies try to gank you. Ion Shell enables him to harass his enemies and
also farm safely, placing a bristling shell on a enemy or allied unit
that damages other enemy units around it. It lasts for a respectable
twenty seconds, and you can have two up at the same time thanks to its
nine second cooldown. The damage isn’t something that can be ignored
either, destroying heroes who get into melee range.
Get a Soul Ring, and you can sit well out of range of your enemies
while still obtaining farm to advance your hero. Vacuum and his
ultimate, Wall of Replica, are a monstrous combo in a team fight. Vacuum
pulls enemies together in an large area, whereas Wall of Replica
creates an illusionary wall that creates copies of any enemy hero that
passes through it. These illusions do incredible damage, especially to
the enemies carry hero.
Carry
Carries are the spectacle of every team. Weak heroes in the early
game, they rely on the perfect execution of last hitting, and building
powerful items, to become a force to be reckoned with. The longer the
game lasts, the more dependent your team will become of your farm and
abilities to win the game. It’s a role best left to the more advanced
players; but there is only one way to learn. I recommend playing all the
roles above before you take on the role of a carry; when you have a
basic knowledge about all the other heroes in the game.
Juggernaut
Juggernaut is a katana wielding warrior who has a varied and
versatile ability set, making him interesting to play as a carry. Blade
Fury makes him magic immune, which adds survivability to some of the
most damaging spells that will try and end your life prematurely. It
also does a respectable amount of damage to anything near you for the
duration. You can extend the use of this further, by using Blade Fury in
conjunction with a Teleport Scroll to get the hell out of dodge when
things go bad. Healing Ward is game breaking if it gets ignored by the
enemy team. Healing up to 5% of you and your nearby allies health every
second, and it’s effective all the way into the late game.
His ultimate, Omnislash, can be equally deadly or underwhelming,
depending on how it’s used. Once used on an enemy, Juggernaut will leap
at his target, slashing violently at super speed. He’ll be completely
immune during the animation, and will also bounce to nearby random
targets if able to. If used on an enemy hero while they’re alone, it
will deal tremendous damage: up to a whopping 2025 at max level. It’s
effectiveness decreases when there are more units to hit, because of its
random nature.
A rule of thumb is to only cast this ability when there are no nearby creeps for you to waste its precious attacks on.
Drow Ranger
An infamous dark-elf archer, Drow Ranger is a powerful ranged carry
that packs a punch all game long. Her first skill, Frost Arrows, imbue
her normal attacks with ice, slowing down your opponents movement speed.
This allows you to keep your targets in range when they attempt to
flee, or slow their enemy carry down as they try to get in your face.
It’s good idea to get the hang of a technique called “orbwalking”, where
instead of leaving the ability on autocast, you manually cast Frost
Arrows. This enables you to hit your targets without drawing creep
aggro, which can take a good chunk of your health away in the early
laning stage. It also lets you choose which attack modifier you want to
use, as casting Frost Arrows will take over any that are present due to
items e.g. lifestealing.
Gust is a powerful silence ability that also pushes enemy heroes away
from you; something which is important for her ultimate ability. The
silence lasts up to six seconds, and can win you a team fight if you
catch enough enemies inside of it. It also lets Drow decimate anyone in a
1v1 situation; especially those who rely on their abilities to be
effective.
Precision Aura gives any allied hero and creeps bonus damage to
ranged attacks, based off your agility. It will affect heroes at a
global range, while creeps will only be affected if Drow activates the
ability herself, which only lasts for 30 seconds. A measly bonus in the
early game, but when you get a ton of agility from items, levels and
your ultimate, the boost becomes pretty hefty.
Her ultimate is a passive effect called Marksmanship. It’s a straight
up bonus to her agility, as long as she is not near any enemy heroes;
if she is, the effect will be muted until she regains some distance,
which is why Gust is a good combo. Every level will empower her damage,
attack speed and armour, making her an even more powerful team carry.
And that’s your lot. If you really are new, and haven’t played all
that many games, it’s probably best that, even after you figure out
which hero you want to try your hand at, you play a few bot games. The
Dota 2 bots are actually better than a lot of pub players, but because
it’s a bot game your team is less likely to get annoyed at you for not
doing so hot. That means you get the best of both worlds; a challenge
without the risk of annoying your team mates. Then, once you feel
comfortable with whoever you’ve picked, head into a game, bearing in
mind that even if you go for ‘All Pick’, it might not be the best idea
to just make a bee-line for whoever your favoured hero is. Your pick
needs to match your team, otherwise you’re going to ruin whatever
synergy is being built.
CREDIT FULLY TO NICK WILSON @ http://www.pcgamesn.com/dota/best-dota-2-heroes-beginners
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